Decks used Fiend's Exchange in DUEL LINKS

Fiend's Exchange

Need 12 UR

UR Rarity
Borrelsword Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Abyss Actor - Comic Relief2 card
UR Rarity
Abyss Actor - Superstar1 card
UR Rarity
Ghost Mourner & Moonlit Chill1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Abomination's Prison2 card
UR Rarity
Ice Dragon's Prison3 card

Main: 28 Extra: 9

R Rarity
Abominable Unchained Soul
R Rarity
Abominable Unchained Soul
Abominable Unchained Soul
DARK 8
Abominable Unchained Soul
  • ATK:

  • 3000

  • DEF:

  • 1500


You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


R Rarity
Unchained Soul of Disaster
R Rarity
Unchained Soul of Disaster
Unchained Soul of Disaster
DARK 8
Unchained Soul of Disaster
  • ATK:

  • 0

  • DEF:

  • 3000


Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.


SR Rarity
Unchained Twins - Aruha
SR Rarity
Unchained Twins - Aruha
Unchained Twins - Aruha
FIRE 3
Unchained Twins - Aruha
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.


SR Rarity
Unchained Twins - Rakea
SR Rarity
Unchained Twins - Rakea
Unchained Twins - Rakea
WATER 3
Unchained Twins - Rakea
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.


SR Rarity
Unchained Twins - Rakea
SR Rarity
Unchained Twins - Rakea
Unchained Twins - Rakea
WATER 3
Unchained Twins - Rakea
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.


R Rarity
Unchained Twins - Sarama
R Rarity
Unchained Twins - Sarama
Unchained Twins - Sarama
DARK 3
Unchained Twins - Sarama
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.


R Rarity
Unchained Twins - Sarama
R Rarity
Unchained Twins - Sarama
Unchained Twins - Sarama
DARK 3
Unchained Twins - Sarama
  • ATK:

  • 1500

  • DEF:

  • 1500


You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.


UR Rarity
Abyss Actor - Comic Relief
UR Rarity
Abyss Actor - Comic Relief
Abyss Actor - Comic Relief
DARK 38
Abyss Actor - Comic Relief
  • ATK:

  • 1000

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.


UR Rarity
Abyss Actor - Comic Relief
UR Rarity
Abyss Actor - Comic Relief
Abyss Actor - Comic Relief
DARK 38
Abyss Actor - Comic Relief
  • ATK:

  • 1000

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.


SR Rarity
Abyss Actor - Extras
SR Rarity
Abyss Actor - Extras
Abyss Actor - Extras
DARK 13
Abyss Actor - Extras
  • ATK:

  • 100

  • DEF:

  • 100


[ Pendulum Effect ] If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. [ Monster Effect ] You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.


SR Rarity
Abyss Actor - Mellow Madonna
SR Rarity
Abyss Actor - Mellow Madonna
Abyss Actor - Mellow Madonna
DARK 7
Abyss Actor - Mellow Madonna
  • ATK:

  • 1800

  • DEF:

  • 2500


[ Pendulum Effect ] You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. [ Monster Effect ] Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.


SR Rarity
Abyss Actor - Mellow Madonna
SR Rarity
Abyss Actor - Mellow Madonna
Abyss Actor - Mellow Madonna
DARK 7
Abyss Actor - Mellow Madonna
  • ATK:

  • 1800

  • DEF:

  • 2500


[ Pendulum Effect ] You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. [ Monster Effect ] Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.


R Rarity
Abyss Actor - Sassy Rookie
R Rarity
Abyss Actor - Sassy Rookie
Abyss Actor - Sassy Rookie
DARK 42
Abyss Actor - Sassy Rookie
  • ATK:

  • 1700

  • DEF:

  • 1000


[ Pendulum Effect ] If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.


UR Rarity
Abyss Actor - Superstar
UR Rarity
Abyss Actor - Superstar
Abyss Actor - Superstar
DARK 73
Abyss Actor - Superstar
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. [ Monster Effect ] When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.


SR Rarity
Abyss Actor - Wild Hope
SR Rarity
Abyss Actor - Wild Hope
Abyss Actor - Wild Hope
DARK 42
Abyss Actor - Wild Hope
  • ATK:

  • 1600

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.


SR Rarity
Abyss Actor - Wild Hope
SR Rarity
Abyss Actor - Wild Hope
Abyss Actor - Wild Hope
DARK 42
Abyss Actor - Wild Hope
  • ATK:

  • 1600

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.


UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


UR Rarity
Abomination's Prison
UR Rarity
Abomination's Prison
Abomination's Prison
Spell Normal
Abomination's Prison

    Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


    UR Rarity
    Abomination's Prison
    UR Rarity
    Abomination's Prison
    Abomination's Prison
    Spell Normal
    Abomination's Prison

      Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


      R Rarity
      Abyss Script - Rise of the Abyss King
      R Rarity
      Abyss Script - Rise of the Abyss King
      Abyss Script - Rise of the Abyss King
      Spell Normal
      Abyss Script - Rise of the Abyss King

        Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.


        SR Rarity
        Dark Hole
        SR Rarity
        Dark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          R Rarity
          Abominable Chamber of the Unchained
          R Rarity
          Abominable Chamber of the Unchained
          Abominable Chamber of the Unchained
          Trap Normal
          Abominable Chamber of the Unchained

            Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.


            R Rarity
            Abominable Chamber of the Unchained
            R Rarity
            Abominable Chamber of the Unchained
            Abominable Chamber of the Unchained
            Trap Normal
            Abominable Chamber of the Unchained

              Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.


              R Rarity
              Escape of the Unchained
              R Rarity
              Escape of the Unchained
              Escape of the Unchained
              Trap Normal
              Escape of the Unchained

                Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                R Rarity
                Escape of the Unchained
                R Rarity
                Escape of the Unchained
                Escape of the Unchained
                Trap Normal
                Escape of the Unchained

                  Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                  UR Rarity
                  Ice Dragon's Prison
                  UR Rarity
                  Ice Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    UR Rarity
                    Ice Dragon's Prison
                    UR Rarity
                    Ice Dragon's Prison
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                      UR Rarity
                      Ice Dragon's Prison
                      UR Rarity
                      Ice Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        UR Rarity
                        Borrelsword Dragon
                        UR Rarity
                        Borrelsword Dragon
                        Borrelsword Dragon
                        DARK
                        Borrelsword Dragon
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Bottom-Left

                        Bottom


                        3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        Knightmare Unicorn
                        UR Rarity
                        Knightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        SR Rarity
                        Security Dragon
                        SR Rarity
                        Security Dragon
                        Security Dragon
                        LIGHT
                        Security Dragon
                        • ATK:

                        • 1100

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                        SR Rarity
                        Unchained Abomination
                        SR Rarity
                        Unchained Abomination
                        Unchained Abomination
                        DARK
                        Unchained Abomination
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                        R Rarity
                        Unchained Soul of Anguish
                        R Rarity
                        Unchained Soul of Anguish
                        Unchained Soul of Anguish
                        DARK
                        Unchained Soul of Anguish
                        • ATK:

                        • 2400

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.


                        R Rarity
                        Unchained Soul of Rage
                        R Rarity
                        Unchained Soul of Rage
                        Unchained Soul of Rage
                        DARK
                        Unchained Soul of Rage
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                        R Rarity
                        Unchained Soul of Rage
                        R Rarity
                        Unchained Soul of Rage
                        Unchained Soul of Rage
                        DARK
                        Unchained Soul of Rage
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                        UR Rarity
                        Dingirsu, the Orcust of the Evening Star
                        UR Rarity
                        Dingirsu, the Orcust of the Evening Star
                        Dingirsu, the Orcust of the Evening Star
                        DARK
                        Dingirsu, the Orcust of the Evening Star
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.






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